Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by watercat · Dec 31, 2017 at 01:55 PM · jump2d-gameplayproblema

Unity 2D jump problem

(basic Unity 2d controller code)when a player uses both jump buttons at the same time the value of height doubles.how can i fix it?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image watercat · Feb 06, 2018 at 11:21 PM 0
Share

C code

 using System;
 using UnityEngine;
 using UnityStandardAssets.CrossPlatformInput;
 
 namespace UnityStandardAssets._2D
 {
     [RequireComponent(typeof (PlatformerCharacter2D))]
     public class Platformer2DUserControl : $$anonymous$$onoBehaviour
     {
         private PlatformerCharacter2D m_Character;
         private bool m_Jump;
 
 
         private void Awake()
         {
             m_Character = GetComponent<PlatformerCharacter2D>();
         }
 
 
         private void Update()
         {
             if (!m_Jump)
             {
                 // Read the jump input in Update so button presses aren't missed.
                 m_Jump = CrossPlatformInput$$anonymous$$anager.GetButtonDown("p1 Jump");
             }
         }
 
 
         private void FixedUpdate()
         {
             // Read the inputs.
             bool crouch = Input.GetButton("p1 Duck");
             float h = CrossPlatformInput$$anonymous$$anager.GetAxis("p1 Walk");
             // Pass all parameters to the character control script.
             m_Character.$$anonymous$$ove(h, crouch, m_Jump);
             m_Jump = false;
         }
     }
 }

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by JuanMendez88 · Feb 06, 2018 at 10:22 PM

How are you reading the input? If you're reading the input in a key by key basis you can use an "or". if you're using GetAxis the value should be normalized regardless of whether you're pressing one or more keys with the same axis value.

 private void Update()
 {
     //registering keys
     if (Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown(KeyCode.A))
     {
         //jump 
     }
     //using axis
     float jumpForce = Input.GetAxis("Jump");
     //do something with the axis value, which is normalized
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

73 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

I Can't Jump, And If I Remove if(isGrounded) I Can Do More Then 10 Jumps IN The Air 1 Answer

Help with player script. 1 Answer

I need help with animations. 0 Answers

Strange Jumping Error? 1 Answer

I need character only jump 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges