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Question by Dudesaydude · Oct 10, 2011 at 09:04 PM · scenelarge

What is the best way to make a large game

okay, so I want to make a expended game, So what is the best way to do it, divide the map up into separate scenes? or like Half-life where it loads in between stages (don't know howto do it) Or is there anything else? And if its nessasary, how do I transport infromation from scene to scene

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avatar image Bunny83 · Oct 10, 2011 at 11:53 PM 0
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First of all that's not really a question that can be answered. Second nearly all your sub questions has already been answered. Use the search function or even better google to find those questions on this page...

Besides that there is no general way to "make large games". You didn't even specify what type of game you want to create. You should think about your question and ask yourself what do you expect as answers for that question... Ask specific, detailed questions and only once at a time. If you have several questions post them seperated.

Read the FAQs

avatar image leonalchemist · Oct 11, 2011 at 12:15 AM 0
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like he said there's no best way to make a large map, it all depends on how u want the game to be shown. it usually depends on the type of the game and what u want the feel of it to be, nothing else much.

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Answer by Gorgrak · Oct 11, 2011 at 12:41 AM

I'm not sure about some of the items you asked about since the question was not all together clear really, but for the last question, I found this section while looking up scene transitions that might help.

http://answers.unity3d.com/questions/38608/rpg-battle-transition.html

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Answer by Dudesaydude · Oct 12, 2011 at 08:34 AM

Thanks for the help guys, the game is a rpg btw if that helps? Anyway, thanks for the link and I´ll be sure to check out the faq.

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