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Question by Polymo · Mar 21, 2016 at 02:28 PM · assetdeletecallback

AssetModificationProcessor OnWillDeleteAsset not called

Hi, as the title states, i tried to use The AssetPostProcessors OnWillDeleteAsset, but it doesn't get called. A look into the source revealed InternalEditorUtility.HasPro() and HasTeamLicense() calls. I think those may be hindering it. If so, is it intended or just a leftover from indie/pro times? Is there any callback i can use to detect about to be deleted assets (preferably before deletion, so i can compare references)?

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avatar image AtticusMarkane · Apr 14, 2016 at 04:27 PM 0
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Did you ever figure this out? I am having the same problem.

avatar image Immanuel-Scholz · Apr 14, 2016 at 04:46 PM 0
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I suggest you create a $$anonymous$$imal test project and report a bug report to Unity.

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Answer by AtticusMarkane · Apr 14, 2016 at 04:51 PM

You can use AssetPostProcessor to receive a list of the files that have been deleted.

http://docs.unity3d.com/ScriptReference/AssetPostprocessor.OnPostprocessAllAssets.html

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