How to open and close a door
I'm making some kind of a door script but it's not working, I've tried with both Lerp and Slerp but it just jumps to that location and doesn't come back. Can you help?
using System.Collections;
using UnityEngine;
public class Door : MonoBehaviour
{
public Transform fpsCam;
Vector3 startPos = new Vector3();
Vector3 endPos = new Vector3();
bool canOpen = true;
void Start()
{
startPos = transform.position;
endPos = startPos + Vector3.up * 15;
}
void OnMouseDown()
{
if(canOpen && Vector3.Distance(transform.position, fpsCam.position) > 5f)
return;
transform.position = Vector3.Lerp(transform.position, endPos, 0.5f);
canOpen = false;
StartCoroutine(GoDown());
}
IEnumerator GoDown()
{
yield return new WaitForSeconds(3.5f);
transform.position = Vector3.Lerp(transform.position, startPos, 0.5f);
canOpen = true;
}
}
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