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Question by JustinTheSwift · Oct 15, 2017 at 04:09 PM · rigidbody2dphysics2dcollisionsboxcollider2d

How can I make two objects with rigid bodies that won't displace each other?

I have two GameObjects (we'll call them A and B). Either one of the objects can be controlled by the player at different points in gameplay. Both objects have a 2D boxcollider and a rigidbody to make them controllable and to keep them from going outside the playing field.

The problem is that I want object A to be immovable when object B is in play, and vice versa (object B is immovable when object A is in play).

Currently, if an object in play collides with an object not in play, it will move that object aside. This is unacceptable.

So, how do I make an object controllable, able to collide with other objects, and not movable by other objects?

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avatar image toddisarockstar · Oct 15, 2017 at 04:20 PM 0
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why not disable the movement script to stop player from controlling you would disable colliders and rigidbody to stop collisions. or just set rigidbody to kinetic so it doesnt move.

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Answer by Mazer83 · Oct 15, 2017 at 04:27 PM

To make an object immovable, you could do something like this:

         Rigidbody2D rb = GetComponent<Rigidbody2D>();
         rb.bodyType = RigidbodyType2D.Static;

Of course, you should consider cashing the rigidbody2D as a member, since doing GetComponent all the time is expensive.

You could then switch it back to kinematic or dynamic whenever it's appropriate.

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avatar image JustinTheSwift · Oct 15, 2017 at 08:57 PM 1
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Brilliant.

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Answer by finlay_morrison · Oct 15, 2017 at 04:24 PM

the only thing i can think of that would be quick and easy would be by turning the objects mass up loads

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