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               Question by 
               makivic · Aug 09, 2017 at 04:23 AM · 
                multiplayerfpsweapon systemweaponchanging  
              
 
              Best weapon system for multiplayer FPS?
I am currently making a simple multiplayer FPS and was wondering if I am going about weapon switching/picking up the correct way.
I have a first person rig with animation for each weapon that I made in Blender. Would it be better to just enable/disable weapons on pickup or switch and change the state of the Animation Controller, or should I destroy weapons when they are "dropped"? It seems simpler to me to just enable/disable the weapons and their scripts and not worry about instantiating them correctly, but I would like to know other opinions.
There will only be ~10 weapons in the whole game.
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