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This question was closed Jul 21, 2020 at 06:09 AM by miraisen754 for the following reason:

The question is answered, right answer was accepted

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Question by miraisen754 · Jul 18, 2020 at 02:17 AM · uisceneimage

Change 2D background image across all scenes.

I'm making a 2D app with Unity (using only UI elements) that has multiple scenes that all use the same background image. I want the user to be able to change this image in options. I've made options scene and can change the image in this options scene by clicking a corresponding button but how do I make it use this image as a new default background image for all scenes?

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Answer by miraisen754 · Jul 19, 2020 at 08:39 AM

Figured it out by myself, used PlayerPrefs for it. In Options script for each button that sets specific image I've created a method that loads background from resources:

 public void bkg01()
         {
             Image.AddComponent(typeof(Image));
             Background01 = Resources.Load<Sprite>("Background01");
             Image.GetComponent<Image>().sprite = Background01;
             PlayerPrefs.SetInt("background", 1); // this sets int in PlayerPrefs
         }

Then I've created a separate background script to attach to Image in each scene.

 {
     public class BackgroundScript : MonoBehaviour
     {
         public GameObject Image = null;
         private Sprite Background01;
         private void Awake()
     {
 
         int bkg = PlayerPrefs.GetInt("background"); //get int from PlayerPrefs
 
         if (bkg == 1) //set corresponding background as Image
         {
             Image.AddComponent(typeof(Image));
             Background01 = Resources.Load<Sprite>("Background01");
             Image.GetComponent<Image>().sprite = Background01;
         }
 }

It ended up a bit bloated it seems (been learning Unity for a bit over a month) and there's probably a better way to do this, but it worked.

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