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Unity UI On A Surface With Click Detection
Hi,
I'm fairly new to unity UIs but I've been working with unity for a bit. I'm wondering how I can render a UI to a surface, and detect which icon my mouse is hovering over in the 3D space. This is for a VR project. I am using the new unity UI.
Thanks!
Answer by AlmightPrince · Nov 03, 2016 at 12:45 PM
im new here as well. what i did was to create a 3D object like a sphere and attach a panel to it. rotating the object will also affect the panel but i dont think its the best thing to do
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