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Understanding ScriptableSingleton
I am using ScriptableSingleton to keep track of some Player stats among a Play Session. I am using ScriptableSingleton.
I found several problems:
The data is persistent among Play Sessions: How can I make the data reseteable between Play Sessions?
I don't know how to reset this data:
PlayerPrefs.DeleteAll();
is not working :?I can not access the asset in the Editor: I don't know how to find it in the Hierarchy tab
Even if I open the asset in the Editor I can not edit it: If I manage to find the asset due indirect relation on another object, still the fields looks deactivated and I can not change them?
Just a preliminary question: you are aware that ScriptableSingleton
, being defined in the UnityEditor
namespace, is not accessible in a build, right?