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Question by Thormor · Jan 23, 2013 at 04:19 PM · c#preprocessor

How can i use C#'s Conditional Compilation

I'm trying to use the conditional compilation for C# with the Syntax : [Conditional("DEBUG")]

Example :

 [Condtional("DEBUG")]
 public type functionName
 {
       //Code
 }

However Monodevelop returns me an error saying Conditional cannot be found. I did include System.Diagnostic....

I could use the #if DEBUG #endIf but it doesn't do the exact same thing in this case.

Did anyone used the conditional thing before?

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avatar image Thormor · Jan 25, 2013 at 04:26 PM 1
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I tried with the API .NET 2.0 ins$$anonymous$$d of the subset and it works. Sorry for the spelling error, I didn't copy paste the code :P

Can you convert your comment to an answer or something so I can mark it as the solution?

Thanks Wolfram!

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Answer by Wolfram · Jan 23, 2013 at 08:36 PM

Some wild guessing:

  • enable ".NET 2.0" instead of ".NET 2.0 subset" in the project settings.

  • check your spelling - the code you posted is missing an "i" (I realize it's just an example)

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Answer by iwaldrop · Jan 23, 2013 at 08:28 PM

That's new to me!

I haven't gone through and checked it all out, but perhaps this will help?

http://msdn.microsoft.com/en-us/library/4xssyw96(v=vs.71).aspx

http://answers.unity3d.com/questions/9983/how-can-i-use-cs-conditional-attribute-in-unity-ip.html

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