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Best way to capture super large screenshot images (all GPUs)
What is the best way to make super resolution screenshots (>10k) in game with Unity?
I’m thinking that some sort of rendertexture tiling is needed?
I tried using Application.CaptureScreenshot but when the superSize factor is too big, it has problems saving and also the resulting image is pixelated when zoomed in.
I did some research and NVIDIA has a solution called Ansel which lets you take super revolution photos with a plugin, but it only works on certain NVIDIA cards. I’m looking for a way that works on all cards?
Any ideas/sample code on how to achieve this? Thanks
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