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Question by Pandiux · Apr 11, 2012 at 11:11 PM · rigidbodyainavmeshstoppush

How can I stop a navmesh agent to move my player?

A just set up navmesh agent in Unity Pro, it is working well with all my scripts, but it is pushing my player as it reaches him, my stoppingDistance is 4, is there any way to make my player ignore it's force? Or any other way to stop it from pushing my player besides increasing stoppingDistance?

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Answer by Taishan · Oct 29, 2012 at 07:07 AM

stoppingDistance is the distance from you to destination. you can try radius = 0, but this will cause a overlapping.

my trouble is, how to aviod angent push another angent, if the angent is stop at front way.

wait someone answer my question.

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