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Question by rohkgaming · Apr 23, 2018 at 07:18 PM · transformtransform.positionx-axis

ping pong on x axis, unable to touch end of plane,

I have a rectangle,

I want to move a red line, from min x to max x and have it move back and forth.

I have the line moving however, I cannot seem to get the max X correct., and the line will stop half way into the parent

any idea what I am doing wrong here?

alt text

        using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;

 public class movingplatformscript : MonoBehaviour {
 public GameObject child;
 public float min;
 public float max;
 // Use this for initialization
 void Start () {
      foreach (Transform childObj in transform)
      {
              min = childObj.gameObject.transform.localPosition.x;
              max = childObj.gameObject.GetComponent<Renderer>().bounds.max.x;
              child = childObj.gameObject;
     
      }
 }
 
 // Update is called once per frame
 void Update () {        
     child.transform.localPosition = new Vector3(Mathf.PingPong(Time.time*2,max-min)+min, child.transform.localPosition.y, child.transform.localPosition.z);
 }

}

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avatar image TreyH · Apr 23, 2018 at 07:27 PM 0
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I'm not sure if this is a problem with PingPong. You're going about this in a pretty weird way...

What is the purpose of iterating over the children in Start? Is there a reason your $$anonymous$$imum is set as current position, but the maximum is the renderer's max bounds?

avatar image rohkgaming TreyH · Apr 23, 2018 at 07:29 PM 0
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I used the loops to find the child and store the $$anonymous$$imum because the child object is placed on the $$anonymous$$imum x before it starts moving

avatar image TreyH rohkgaming · Apr 23, 2018 at 07:34 PM 0
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localPosition isn't always intuitive as it seems. Try replacing your localPosition usages here with just position.

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Answer by rohkgaming · Apr 24, 2018 at 10:50 PM

Script i got this to work with, works with rotation of parents parent, if anyone has any idea on optimisations maybe I can use for this please comment

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;

 public class movingplatformscript : MonoBehaviour {
 public GameObject parent;
 public GameObject child;
 public float min;
 public float max;
 // Use this for initialization
 void Start () {
     parent = gameObject;
     parent.SetActive(true);
     child = gameObject.transform.GetChild(0).gameObject;
     Bounds bounds = gameObject.transform.GetComponent<Renderer>().bounds;

     min = gameObject.transform.InverseTransformPoint(bounds.min).x;
     max = gameObject.transform.InverseTransformPoint(bounds.max).x;
 }
 
 // Update is called once per frame
 void Update () {    
     child.transform.localPosition = new Vector3(Mathf.PingPong(Time.time*2,max-min)+min, child.transform.localPosition.y, child.transform.localPosition.y);
 }

}

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