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Question by
TiodoIsChinese · Jul 17, 2020 at 10:58 AM ·
textureimportmodel
Importing into unity from blender makes my object half-transparent
I made a simple low poly barrel model in blender because I'm trying to learn modelling for a game I'm making in unity, but when I import the file into unity it becomes semi-transparent. The first picture is the model in blender, which looks fine, and the next picture is how it looks after I import it into unity. i opened the file is the windows 10 3d model viewing app and it was perfectly fine there, so I'm guessing its something with unity but I'm not sure
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Answer by Namey5 · Jul 17, 2020 at 11:47 PM
Your mesh's normals are inverted. In Blender, go into edit mode, select all vertices and in the shading panel under normals either click "recalculate" or "flip direction".