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Question by Bridgebrain · Jul 15, 2020 at 11:24 PM · camera rotatemobileoptimization

Problems with mobile camera rotation

I'm building a 360 tour in unity, and using a very elegant "click to drag" script for the camera, and clickable hotspots.

 //MouseDrag
 using UnityEngine;
 using UnityEngine.UI;
 
 public class StreetViewCamera : MonoBehaviour
 {
     public float speed = 1.5f;
     private float X;
     private float Y;
 
 
     void Update()
     {
         if (Input.GetKey(KeyCode.Mouse0))
         {
             transform.Rotate(new Vector3(Input.GetAxis("Mouse Y") * speed, -Input.GetAxis("Mouse X") * speed, 0));
             X = transform.rotation.eulerAngles.x;
             Y = transform.rotation.eulerAngles.y;
             transform.rotation = Quaternion.Euler(X, Y, 0);
 
         }
     }
 }

On PC this works perfectly. On mobile, however, when you tap your finger anywhere, the camera automatically recenters itself based on an some arbitrary position which you can then drag around from. How can I prevent it from changing orientation whenever the screen is clicked, or center the change on the current view?

Current version: https://infinatummedia.com/reality/Webgl/OptimizedTest/

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