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Animation is not running, but value is stuck, if Animatori s enabled!
Brand new project, not much else in it. I created an animation that changes a CanvasGroup alpha between 0 and 1. The animation is not running, the animator is in an empty state, but the alpha value of the CanvasGroup is stuck to 1. I can't change it through script, or through the editor. If I disable the Animator component in the editor (Runtime), I can change the alpha again. If I then enable the Animator, the value will be stuck ot whatever I changed it to! I'm not sure what to do about this :/
Another thread with no answers: http://answers.unity3d.com/questions/775720/gameobject-stuck-in-place-when-animator-enabled.html
im having the same issue (version 2017.1.0), did you find a solution?
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