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Question by
derparuni · Mar 08, 2016 at 11:35 PM ·
unity 5errorassetbundleasset
BCE0018 asset package giving error, folder is in standard assets.
Here i have the code, ive scoured the forums but cant find any fix: unction OnInspectorGUI () {
serObj.Update ();
GUILayout.Label("Various luminance based fullscreen Antialiasing techniques", EditorStyles.miniBoldLabel);
EditorGUILayout.PropertyField (mode, new GUIContent ("AA Technique"));
var mat : Material = (target as AntialiasingAsPostEffectEditor.CurrentMaterial) ();
if(null == mat) {
EditorGUILayout.HelpBox("This AA technique is currently not supported. Choose a different technique or disable the effect and use MSAA instead.", MessageType.Warning);
}
i am getting the error :the name AntialiasingAsPostEffectEditor.CurrentMaterial does not denote a valid type('not found').
Please help!
Comment
Are you sure you can't find a fix? It seems like you have the exact same problem:
http://answers.unity3d.com/questions/807947/error-bce0018-1.html
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