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Question by TeohRIK · Sep 21, 2016 at 06:02 AM · animationanimatoranimator controller

Unity in-built foot IK not working

Hi, I found that I was able to enable the Foot IK in the animtor, the preview working fine, the foot stick to the ground, but when I enter the play mode the foot was floating around. Any solution for better idea for this 1?

Preview

Sry cant post GIF here...

http://i.imgur.com/PCFUwon.gif

In-game

http://i.imgur.com/gNRCDMu.gif

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Answer by TeohRIK · Sep 22, 2016 at 06:22 AM

Well...it turn out is because I uncheck the "Apply Root Motion" on the animator controller component

To use inbuilt IK, u need to use Root Motion

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Answer by d3gator · Sep 04, 2018 at 11:26 PM

Make sure you have IK enable in your animation State, i have the same issue and spend few hours to manage this.

https://imgur.com/H4Swyew

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avatar image AugmentorsGame · Oct 30, 2018 at 11:23 AM 0
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Thanks man! I was having the same issue and this sorted it for me .

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Answer by THE2FUN · Sep 21, 2016 at 01:32 PM

bro i dont know but try this : Your characters rigidbody freeze x and z check this out http://answers.unity3d.com/questions/1141671/capsule-collider-bug-mixamo-fuse-character.html

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avatar image TeohRIK · Sep 22, 2016 at 01:50 AM 0
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Not the solution I looking for :( anyway thanks

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Answer by amiel_ace · Sep 22, 2016 at 05:05 AM

Try playing with the animation settings for the model, like tick and untick bake into pose for XZ and for Y try setting the Y position based on feet.

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avatar image TeohRIK · Sep 22, 2016 at 06:16 AM 0
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well...not that problem, I find out why it not working already. Anyway thanks yea

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