Question by
rjmyth · May 17, 2016 at 08:19 PM ·
bugpausewindows store app
Windows Store Pause
We are seeing an issue with a Windows Store build. When you are running the game and detect OnApplicationFocus(bool HasFocus) we pause the game, when we get HasFocus is true again we unpause it. However in WSA when the user brings the device out of sleep mode and their lock screen appears, the game receives the appfocus true event and the game runs behind the lock screen. You can hear the sounds of the game playing tool.
We've noticed this on other WSA games built from Unity too.
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