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Question by Julian0555 · Jul 15, 2020 at 02:04 AM · sceneassetsgameobjects3d modelsscriptingproblem

Import assets into scene from text file list.

Hypothetically, let's say I have a .txt file full of object names coupled with their corresponding positions, rotations, and scales. The objects aren't in any particular order and there are a lot of objects that have the same names (they use the same model but are separate things.) I'm sure it depends somewhat on the formatting/layout of the list but since this is at the moment only an idea, I do not have an example of what it would look like. I'd like for Unity to scan the list and keep track of the object names so that I could assign a model/prefab/gameobject for each one. After everything has been assigned, running the script would then place everything into the current scene. I apologize if any of that is confusing.

How easy would it be to accomplish this? I have a very low-level understanding of coding at this moment in time so I was hoping someone could give me an explanation of how this would work out. Realistically I won't be able to make something like this for quite a while so my best chances would probably be to commission somebody.

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Answer by xxmariofer · Jul 15, 2020 at 12:00 PM

what you are describing is a basic load/save function. for formatting you should check jsons they are easy to serialize/deserialize. i cant tell you how easy since that depends on your knowledge but it is not a complex work at all and there are a lot of tutorials on this subject

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