Question by
hollowsaibot · Jul 14, 2020 at 08:32 PM ·
navmeshagentproblema
NavMeshAgent (Squad) followed by others NavMeshAgents; without collisions
I want to create a prefab named Squad with 4 locations and make some gameobjects (units) follow these locations with their NavMeshAgent as well.
My problem it is that the characters goes into the Team rigidbody area, so they collides in a strange mode.
I wanted the team having a collider (diffent layers) to enclosure in a "box" and restricted by the "baked" area. The part of the layers is solved but the terrain area not.
I think that to have a NavMeshAgent without collider is not possible right now. I would like that, but there is any alternative?
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