- Home /
Question by
Bentoon · Nov 12, 2020 at 05:52 PM ·
scene-loadingtimelinesignal
Timeline Signal to trigger a new scene
Hello all This works and is pretty nice, but it takes forever to load...
I have an interactive scene (A) run by timeline... at the end of the timeline is a signal which calls a load level script. The script below is on the timeline so signal access and loads, but it takes a long long time for scene (B) which isn't too big ...
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class loadLevel : MonoBehaviour
{
public string myScene = "";
public void LoadLevel()
{
SceneManager.LoadScene(myScene);
}
}
Any ideas?
Is there a way to preload or async to make this work faster ? Each of my scenes has a lot of complicated Timeline stuff so the idea of Multi Scene w a master Timeline is a bit tricky ...
Thanks
~be
Comment