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               Question by 
               Bentoon · Nov 12, 2020 at 05:52 PM · 
                scene-loadingtimelinesignal  
              
 
              Timeline Signal to trigger a new scene
Hello all This works and is pretty nice, but it takes forever to load...
I have an interactive scene (A) run by timeline... at the end of the timeline is a signal which calls a load level script. The script below is on the timeline so signal access and loads, but it takes a long long time for scene (B) which isn't too big ...
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 
 public class loadLevel : MonoBehaviour
 {
     public string myScene = "";
     public void LoadLevel()
     {
           SceneManager.LoadScene(myScene);
     }
 
  
 }
 
 
               Any ideas?
Is there a way to preload or async to make this work faster ? Each of my scenes has a lot of complicated Timeline stuff so the idea of Multi Scene w a master Timeline is a bit tricky ...
Thanks
~be
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