Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by RenaissanceI · Aug 09, 2016 at 05:15 AM · animationscripting problemgameobject

How do you make an object appear and disappear depending on position of player?

I'm making a maze game. My goal is when you stand on one path and look at a path next to the path your on. That you can't see the game-objects or players that are on the path unless you are standing on that specific path. How can you make this happen? Thank you in advance if you know or don't know the answer to this.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image PhantomSarcasm · Aug 10, 2016 at 02:04 PM 0
Share

do not quite understand what you want, correct me if I'm wrong; tiens say three roads with objects and npc ..... ......... but only one would be the correto ... say that the first way .......... your idea would look back when being in the wrong way, you can not see objects is the way something like ...... for I do not understand your target well

I forgive my English I'm using an online translator

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Cynikal · Aug 10, 2016 at 02:20 PM

If you're wanting to block out game objects from the view of the camera, you should look into occlusion culling.

You could raycast to determine which path you are on, then display the items.

You could even boxcast(or spherecast), then enable models in front of you. (Empty GameObject, with a Collider, then use that to enable the mesh/scripts/etc)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Trying to get a VR Gun Raycast to work 1 Answer

How can I add the OnTriggerEnter function to all game objects that I instantiate? 1 Answer

Keyframes of animated Child gameobject not shown by parent gameobjects animator issue ? 0 Answers

Why are these object passing through each other? 1 Answer

Calculating Scrolling GameObject x position scrolling pass another GameObject x postion (2D Game) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges