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Zenfone 2 and Unity Native VR
Has anyone got the Unity native VR working with Cardboard on the Asus Zenfone 2 (ZE551ML) ? (Unity versions 5.6+ without the GoogleVr sdk installed). I have done the build-settings -> other -> vr enabled, and added cardborad, as well as run
"VrSettings.LoadDeviceByName("cardboard");"
in a Start() method. I also installed Google VR services but I still get an error that says
"Unable to lookup library path for 'gvr', native render plugin support disabled."
inside the logcat when I run my app. Afterwards, my app only renders a mono camera (no stereo VR) as if I had a non-vr build.
Any advice for getting the vr to work on the zenfone is appreciated. Thanks in advance.
Answer by lionliam96 · Jan 04, 2018 at 04:37 AM
I`m having the exact same problem... Has anyone managed to find a solution? All issues on github related to this have been closed without any consideration whatsoever.
Answer by nailgunacupuncture · Jan 18, 2018 at 05:39 PM
@saltyJeff ...any updates on this? The issue still seems to exist and I need to deliver a cardboard application for the Zenphone 2 one way or another.
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