Pass nothing inside OnTriggerEnter2D(Collider2D other)
Hi,
Was wondering if there is anyway to put a form of if nothing is hit statement into OnTriggerEnter2D(Collider2D other), currently, this is my code
if (other.gameObject.tag == "Player")
{
other.gameObject.GetComponent<Player>().HurtPlayer(damageToGive);
Destroy(gameObject);
//If nothing is hit then destroy the gameobject here
}
Thanks for the help :)
Comment
But doesn't onTriggerEnter happen only when it is hit by another collider, not continuously? Do you mean that if the object is not being hit by anything, do something?
Your answer
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