Question by
alicewithalex · Jul 13, 2020 at 05:46 PM ·
renderingshaders
DepthMask Shader using URP
Hello there!
Currently I Working on some project, where I need to cut some piece of mesh using DepthMask Shader with this lines:
Shader "Custom/DepthMask" {
SubShader {
Tags {"Queue" = "Geometry-10" }
ColorMask 0
ZWrite On
Pass {}
}
}
But... In URP This Shader Some Grey Color like this, instead of transparency like in default Render Pipeline
Can anyone help me? Very Appreciate this!
screenshot-30.png
(160.5 kB)
Comment
Answer by Gaboandres94 · Mar 06, 2021 at 01:28 AM
@alicewithalex Do you found the solution to this? i have the same problem :C
Your answer
![](https://koobas.hobune.stream/wayback/20220613003121im_/https://answers.unity.com/themes/thub/images/avi.jpg)
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