Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by ivarhill · Dec 23, 2012 at 10:25 PM · movementmouse positionvector3.lerp

Move character to mouse position, keeping constant speed

I'm writing a character control script for a top-down RPG, and want my character to move towards the mouse position whenever I click or hold the mouse button down:

 using UnityEngine;
 using System.Collections;
 
 public class Movement : MonoBehaviour {
     
     //Player movement speed
     public float movementSpeed = 10.0f;
     
     //Player height
     public float height = 0.5f;
     
     //Target position
     Vector3 targetPosition; 
     
     void Start()
     {
         //Setting target position to current position upon game start
         targetPosition = transform.position;
     }
         
     // Update is called once per frame
     void Update ()
     {
         //When user presses left mouse button
         if(Input.GetMouseButton(0))
         {
             //Update target position
             targetPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
         }
         
         //Movement code attempt 1 (obviously I don't use both at the same time, I've merely tried both:
         transform.position = transform.position + (targetPosition - transform.position).normalized * movementSpeed * Time.deltaTime;
         
         //Movement code attempt 2:
         transform.position = Vector3.Lerp(transform.position, targetPosition, (Time.deltaTime*movementSpeed));
     }
 }
 

It works just fine, aside from that my character moves slower when traveling shorter distances, and faster when traveling longer distances. I can understand why this happens, as the movement time is constant no matter how far you travel, but I'm not sure how to fix that - I want the movement speed to be the same no matter what. I've tried both approaches above and in both cases this happens.

I took a look at some other similar questions in here, but found nothing that worked in this case. Any ideas?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by bentog · Dec 24, 2012 at 06:06 PM

Hmm, I have this idea:

Make a transform called "emptyTarget", assign an empty object to it. On update use this code:

 //makes the empty object constantly on the target
 emptyTarget.transform.position = targetPosition; 
 
 //makes the character constantly face the target
 transform.LookAt(emptyTarget);
 
 //makes the character move a little bit every frame
 //as he's always facing the target, it will always go in
 //direction to it
 transform.Translate(transform.forward * movementSpeed * Time.deltaTime);

Note: this code was not tested.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Vector3.Lerp not working? 5 Answers

Move player to mouse position never go to exact position 0 Answers

GridMove-based movement 'jerkiness' 1 Answer

Changing speed without changing Destination 3 Answers

Vector3.Lerp to Multiple locations 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges