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Question by GameDevH2O · May 30, 2018 at 06:04 PM · c#androidunity 5touch

How to make object face touch position

Hello I’m working on a 2D platform for phones & I can’t get my object to face the direction of a touch I’ve looked up solutions & im only getting move object to the touch position but I want the object to face the position any solutions?

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avatar image ShadyProductions · May 30, 2018 at 06:13 PM 0
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You should be able to use this:

https://docs.unity3d.com/ScriptReference/Transform.LookAt.html

avatar image GameDevH2O · May 30, 2018 at 08:18 PM 0
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I don’t know if I’m doing something wrong or somethings just not working can you assist? @ShadyProductions

avatar image Scribe · Jun 02, 2018 at 10:38 AM 0
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This might help https://answers.unity.com/questions/508685/rotate-object-on-z-axis-to-face-current-mouse-posi.html?childToView=508712#answer-508712

avatar image GameDevH2O · Jun 03, 2018 at 04:46 AM 0
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Those codes have multiple errors showing up on my end @Scribe

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Answer by Kaskorian · May 30, 2018 at 09:17 PM

I do not know if I understood you correctly, but here is a solution to your problem as I understand it. In case of misunderstandings please correct me.

Code:

 public new Camera camera;
 
 void Update ()
 {
     // Check for touch
     if (Input.GetMouseButton(0))
         PlayerLookAtClick(Input.mousePosition);
 }
 
 private void PlayerLookAtClick(Vector3 screenTouch)
 {
     // calculate displacement vector (relative Position) between player position and touch position
     Vector3 displacementVector = screenTouch - camera.WorldToScreenPoint(transform.position);
 
     // make player look in that direction
     transform.rotation = Quaternion.LookRotation(displacementVector);
 }
 
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avatar image GameDevH2O · May 30, 2018 at 09:52 PM 0
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You get the idea! Only problem I’m having is it’s a 2D platform but it’s rotating as if it was 3D.

avatar image Kaskorian · May 30, 2018 at 11:35 PM 0
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Edited because I realized I got off the track ;)

 public new Camera camera;
 
 void Update ()
 {
     // Check for touch
     if (Input.Get$$anonymous$$ouseButton(0))
         PlayerLookAtClick(Input.mousePosition);
 }
 
 private void PlayerLookAtClick(Vector3 screenTouch)
 {
     // calculate displacement vector (relative Position) between player position and touch position
     Vector3 displacementVector = screenTouch - camera.WorldToScreenPoint(transform.position);
 
 
     // Since the player should not be upside down, you have to check whether you tap on the left or right side of the player and then rotate the player accordingly around its own axis
 
     // The calculated look direction in euler angles
     Vector3 preLookRotation = Quaternion.LookRotation(displacementVector).eulerAngles;
 
     // if tap right
     if (displacementVector.x > 0)
         transform.rotation = Quaternion.Euler(preLookRotation.x, 90, 0);
     // if tap left
     else
         transform.rotation = Quaternion.Euler(preLookRotation.x, -90, 0);
 }
 
avatar image b1gry4n Kaskorian · May 30, 2018 at 11:51 PM 0
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 Vector3 upDirection = Vector3.up; //or whatever direction your "up" is, could even be local with "transform.up"
 Quaternion.LookRotation(directiontolook, upDirection);

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