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Question by SMM11 · Apr 08, 2016 at 03:59 PM · input

Disable Buttons Midair

I'm making a 3D parkour platform game, and I have a sprint feature. However, I can toggle sprint mid-air, and I can't seem to figure out how to fix it. What I'm looking for is a way to disable the sprint button (Left Shift) while in the air, while possibly keeping the speed of the sprint until they land, in case they jumped while sprinting.

This is what I have so far:

         // Add speed through Sprinting
         if (Input.GetButton ("Fire3"))
         {
             movementSpeed = 20;
 
         }
 
         // Reduce speed to normal
         if (Input.GetButtonUp ("Fire3"))
         {
             movementSpeed = 10;
         }
             
         //Disable buttons in mid-air
         if (GroundDistance > 0)
         {
             Input.ResetInputAxes ();
         }
 
     }
 
     float GroundDistance;
     bool IsGrounded ()
     {
         return Physics.Raycast (transform.position, - Vector3.up, GroundDistance + 0.1f);
     }
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Answer by RegularSlinky · Apr 09, 2016 at 10:37 AM

Try changing the first if statement to this:

 if(Input.GetButtonDown("Fire3") && GroundDistance <= 0)
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avatar image SMM11 · Apr 11, 2016 at 03:18 PM 0
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I tried it, but it didn't change anything unfortunately.

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