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sprite atlas late binding success but still render white,SpriteAtlas Use Case
- Create SpriteAtlas And Put Sprites,Disable The "Include In Build" 
- Use Scritable Build Pipeline Build AssetBunlde : Atlas To Single AssetBundle and Sprites Of The Atlas To One AssetBunlde. 
- Build Player and Run 
- Late Binding Work and Load SpriteAtlas AssetBundle 
- UI Show Still White 
Enable "Include In Build", Rebuild AssetBundles and Players,UI Work Good.
Unity Version : 2018.4.30f1 Ab Build Pipeline : Scriptable Build Pipeline Player Build Pipeline : Old Pipeline
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              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                