Why do I get the error "Thread 1: EXC_BAD_ACCESS (code=1, address=0x0)" when I try to deploy to iOS device.
When I try to deploy the networked game to the iPhone through Xcode, I get the error mentioned in the question header. The game deploys, but it never loads the Unity launch screen, it's just stuck on dark blue background. My first scene is a network manager hud gui attached to a game object with a networklobbymanager component. The game has been able to run find on android and in the unity player, the networking is working as expected. I'm wondering if there is some disconnect between unity and iOS when converting the code... The device i'm deploying to is running iOS 9.0, I have Xcode 7.1.1 installed with the iOS 9.1 sdk and it's installed on OS X el capitan and I'm running Unity 5.2.2.
Darn I wish this had more replies, I am having this problem right now. Any chance you fixed it?