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Different sandbox render area for every online player?
Hello,
How can I do this? Make it so that if, for example, someone is at coordinates (0, 0) their screen will render (0 - render distance, 0 + render distance), but if someone is at (100, 100) they will render (100 - render distance, 100 + render distance)? I want to use the new unity networking for this project, and I already have a server connect, but it can not be used for multiplayer yet due to this reason.
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