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Question by Ailos · Oct 10, 2011 at 11:47 AM · editorunityeditorfolderusing

Unity Folders

Hola,

I need some help, this is probably very easy.

I am using the DrawCamera fuction , Handles class. It is in the Brujula.cs script. This class needs the "using UnityEditor" predirective. For the proyect to build, these classes needs to be in the Assets/Editor folder.

The problem is, that these classes within the Editor folder, doesn't belong to the namespace,( althought adding "using UnityEditor" from the class that call them). Their Start and Update functions are never called too. When I try to make a Find from another classes , they are not found too, I mean, I can't do:

GameObject go = GameObject.Find("Brujula_camara"); Brujula mvb= go.GetComponent();

Any ideaa?

Thanks

gracias.

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