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Jump implementation in multi level platforms game
I have this kind of level design and I want to give a jump to my player character.
My player at present can able to take the jump but it gets collide with the above-placed platform and directly moves back. Because of this it can't able to take enough jump and it directly falls back.
How to deal with multi-level platforms in a platformer game? so that player can ignore the above platform during jump time As like in the above image, the player character is above the upside platform.
Answer by storybelldev · Apr 03, 2019 at 12:33 PM
Hey @siddharth3322 Check this out this might help you https://docs.unity3d.com/Manual/class-PlatformEffector2D.html
@storybelldev - there is no need to look for any other place - thanks for your help. Still, this video becomes useful. Unity 5 - 2D Physics: Surface Effector 2D and Platform Effector 2D