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Question by SoshJam · Apr 11, 2018 at 01:53 AM · tilemaptiletilesfallingfall

Falling Tiles

With 2017.2's new Tilemap abilities come many platforming opportunities. However I am experiencing a problem. I want to make tiles fall to the ground. The purpose is because the game will switch gravity, and the tiles will fall left, right, up, down, etc.

I can't figure out how to do this. I looked through the Rule Tile scripts, but couldn't find a way to accomplish it. Can anybody help me?

(Using C# by the way)

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Answer by SoshJam · May 01, 2018 at 11:55 AM

Nevermind, this is probably impossible. My new solution is to make each tile summon a prefab of a sprite. But this isn't working, so can someone please answer this: https://answers.unity.com/questions/1500724/sprite-collision-with-tilemap.html

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