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Question by James 11 · Dec 31, 2010 at 03:24 AM · animationimportfbx

FBX Importing Problem

Hello, world!

I don't know the best way to explain this but i'll try my best.

So I am using 3DS Max 2010 and I have a simple model of a cube with a 20 frame animation of it rotating 360 degrees.

I am exporting using the 2006 FBX exporter and it exports without a problem.

Now when I bring it into my scene in Unity is where my problem arises.

I drag it into the scene, scale it up, line it up with the camera, but when I hit play the cube becomes exteremely small. As in a fourth of it's original size which was small enough to begin with.

No matter how much I scale it up in the project window, when I hit Play, it reverts to the same tiny size.

I am using the default settings on everything except I have the Loop Wrap Mode on.

I don't know what to do and i'd really appreciate it if anyone could help me out

Thanks in advance, James.

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Answer by PeterDC · Dec 31, 2010 at 03:49 AM

You will want to click on the model in the project view and check the importing scale in the inspector (the default is 0.01), then set higher so your object will be larger within Unity. As for scaling it up inside the 3d viewport, your animation likely has keyframes for scale, which would cause the object's scale to change back to its scale as defined in the animation.

Cheers!

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