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Question by Alex__ · Jun 27, 2017 at 07:32 PM · timetiming

Checking for input by using Update or a Coroutine - is there a timing difference?

I was just looking at a project's code and saw that it uses a coroutine for checking for input. Is there a functional difference between the following?

 private IEnumerator WaitForTap()
 {
        while (true)
         {
                     if (Input.GetMouseButtonDown(0))
                     {
                         //do something
                     }
                     yield return 0;
          }
 }

or

 void Update()
         {
             if (Input.GetMouseButtonDown(0))
             {
                 //do something
             }
         }

Say that I would want to record the timestamp of the tap in //do something - would there be a difference in precision between the two?

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Answer by Kishotta · Jun 27, 2017 at 08:29 PM

I'm not sure if Input updates mid frame (I suspect it does not). If it does though, assuming your game is running at 60fps, you're talking about a difference of 16 thousandths of a second. The top version is simpler and less error prone. I'd go with it.

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