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Question by AkashJefe · Jul 10, 2020 at 02:44 AM · collidercharactercontrollercontrollerandroid buildthird person controller

What is Happening here? please help.

 private void OnControllerColliderHit(ControllerColliderHit hit)
 {
     if (hit.point.z >  transform.position.z + controller.radius)
         Death();
 }

i'am using this script for my 3rd person character to die if it hits any collider infront which is Z axis. But i'am dying when my Character is on the ground which is Y axis. Did i do something wrong?

i'm a beginner so pleas don't abuse me if the solution is obvious.

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