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Question by thorhammer2301 · May 04, 2020 at 06:16 AM · androidcanvas

UI Controls Issue

I've created some UI for controlling player for mobile....I use buttons and then on sprite I added left/right sprites...I used Standard Assets for controls(CrossPlateformInputManager) its because I tried for myself the same issue was there...which Is....After Falling from platform, when scenemanager loads the same scene...those left/right controls aren't working … I tried by setting them to top of canvas but it didn't worked well...

Here is Controlscript....

private void Movement() { float HDirection = CrossPlatformInputManager.GetAxis("Horizontal");

     if(canClimb && Mathf.Abs(CrossPlatformInputManager.GetAxis("Vertical")) > .1f)
     {
         state = State.climb;
         rb.constraints = RigidbodyConstraints2D.FreezePositionX | RigidbodyConstraints2D.FreezeRotation;
         transform.position = new Vector3(ladder.transform.position.x, rb.position.y);
         rb.gravityScale = 0f;
     }
     if(HDirection< 0)
     {
         rb.velocity = new Vector2(-speed, rb.velocity.y);
         transform.localScale = new Vector2(-1, 1);
         //anim.SetBool("running", true);
     }
     else if(HDirection > 0)
     {
         rb.velocity = new Vector2(speed, rb.velocity.y);
         transform.localScale = new Vector2(1, 1);
         //anim.SetBool("running", true);
     }

     if(CrossPlatformInputManager.GetButtonDown("Jump") && coll.IsTouchingLayers(ground))
     {
         Jump();
         //anim.SetBool("running", false);
     }
 }

 public void Jump()
 {
     rb.velocity = new Vector2(rb.velocity.x, jumpHeight);
     state = State.jumping;
 }


and Fall script

public void OnTriggerEnter2D(Collider2D collide) { if(collide.gameObject.tag == "Player") { PermanentUI.perm.Reset(); SceneManager.LoadScene(SceneManager.GetActiveScene().name); } }

How can I solve this...??

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