Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by KravenArk · Nov 02, 2014 at 03:07 PM · movementtransformtranslate

Wait a fraction of a second within a Function Update()

Not only do I have trouble putting a decimal into the WaitForSeconds () but as well it doesn't want to work in a function Update cuz it says its not a corountine. Basically I'm trying to move a cube once when I press the LMB then after the fraction of a second it moves again. I get all types of problems such as the cube just moving further into space or nothing happening at all.

 var time : float = 20;
 
 function Wait(time : float)
 {
     transform.Translate(Vector3.forward * Time.deltaTime * 1000);
     yield new WaitForSeconds(time);
     transform.Translate(Vector3.forward * Time.deltaTime * 10);
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image aclee · Nov 02, 2014 at 03:15 PM 0
Share

how are you calling wait()? can it be called many times simultaneously? or is it a cool down?

1 Reply

· Add your reply
  • Sort: 
avatar image
-1

Answer by ExtremePowers · Nov 02, 2014 at 03:10 PM

Use

 yield WaitForSeconds(time);

instead of

 yield new WaitForSeconds(time);
Comment
Add comment · Show 6 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image KravenArk · Nov 02, 2014 at 03:11 PM 0
Share

okay let me see if i get any errors

avatar image KravenArk · Nov 02, 2014 at 03:12 PM 0
Share

the cube doesn't move at all

avatar image KravenArk · Nov 02, 2014 at 03:13 PM 0
Share
 var time : float = 20;
 function Wait(time : float)
  {
 if (Input.Get$$anonymous$$ey ("up"))
     transform.Translate(Vector3.forward * Time.deltaTime * 1000);
     yield WaitForSeconds(time);    
     transform.Translate(Vector3.forward * Time.deltaTime * 10);
  }
  
avatar image ExtremePowers · Nov 02, 2014 at 03:14 PM 0
Share

Try this:

 var time : float = 20.0f;
 function Wait(time : float) {
     transform.Translate(Vector3.forward * Time.deltaTime * 1000);
     yield WaitForSeconds(time);
     transform.Translate(Vector3.forward * Time.deltaTime * 10);
 }

 function Update() {
     if (Input.GetButtonDown("up")) {
          Wait(0.5);
     }
 }
avatar image KravenArk · Nov 03, 2014 at 08:59 PM 0
Share

thank you so much. that worked

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

29 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Vector3 Returning Infinity Error 2 Answers

transform.Translate but Transform has Rotation!=0 1 Answer

how do i slowly translate a object to a other objects position 2 Answers

Match position of two object without making one a child of the other 4 Answers

How to translate a camera forward and back(basically a zoom) according to the distance of two objects? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges