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Question by modernator24 · Jul 01, 2017 at 09:10 PM · multiplayermultiplayer-networking

Can't connect UNet server, it just timed out

I made a simple multiplayer game by some tutorial in Unity 5.6.1.f1. It works fine in localhost, but when I started server in the remote(as headless on Amazon Linux) and try to connect from this computer, it's just keep waiting until it's timed out.

This is the code what am I using for starting server in headless mode:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.Networking;

 public class AutoServer : MonoBehaviour {
     void Awake() {
         // Runs on batch/headless mode
         if(SystemInfo.graphicsDeviceID == 0) {
             Debug.Log("START SERVER");
             GetComponent<NetworkManager>().StartServer();
         }
         else {
             Debug.Log("NOT RUN SERVER");
         }
     }
 }

It's just simple, and this is the log when I started Unity server(Amazon Linux):

 [ec2-user@ip-172-31-22-2 unity-server]$ ./headless.x86
 Set current directory to /home/ec2-user/unity-server
 Found path: /home/ec2-user/unity-server/headless.x86
 Mono path[0] = '/home/ec2-user/unity-server/headless_Data/Managed'
 Mono path[1] = '/home/ec2-user/unity-server/headless_Data/Mono'
 Mono config path = '/home/ec2-user/unity-server/headless_Data/Mono/etc'
 Player data archive not found at `/home/ec2-user/unity-server/headless_Data/data.unity3d`, using local filesystem

And this is debug log which located at ~/.config/unity3d/Player.log:

 [ec2-user@ip-172-31-22-2 mp_test]$ cat Player.log 
 Initialize engine version: 5.6.1f1 (2860b30f0b54)
 Forcing GfxDevice: Null
 NullGfxDevice:
     Version:  NULL 1.0 [1.0]
     Renderer: Null Device
     Vendor:   Unity Technologies
 AudioManager: Using Unknown: NoSound Driver
 Begin MonoManager ReloadAssembly
 Platform assembly: /home/ec2-user/unity-server/headless_Data/Managed/UnityEngine.dll (this message is harmless)
 Loading /home/ec2-user/unity-server/headless_Data/Managed/UnityEngine.dll into Unity Child Domain

 ...

 UnloadTime: 0.706000 ms
 START SERVER
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 NetworkServerSimple initialize.
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 NetworkServerSimple listen: :7777
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 RegisterHandlerSafe id:35 handler:OnClientReadyMessage
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 RegisterHandlerSafe id:5 handler:OnCommandMessage
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 RegisterHandlerSafe id:6 handler:HandleTransform
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 RegisterHandlerSafe id:16 handler:HandleChildTransform
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 RegisterHandlerSafe id:38 handler:OnRemovePlayerMessage
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 RegisterHandlerSafe id:40 handler:OnAnimationServerMessage
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 RegisterHandlerSafe id:41 handler:OnAnimationParametersServerMessage
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 RegisterHandlerSafe id:42 handler:OnAnimationTriggerServerMessage
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 RegisterHandlerSafe id:17 handler:OnFragment
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 RegisterHandler id:32 handler:OnServerConnectInternal
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 RegisterHandler id:33 handler:OnServerDisconnectInternal
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 RegisterHandler replacing 35
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 RegisterHandler id:35 handler:OnServerReadyMessageInternal
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 RegisterHandler id:37 handler:OnServerAddPlayerMessageInternal
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 RegisterHandler replacing 38
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 RegisterHandler id:38 handler:OnServerRemovePlayerMessageInternal
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 RegisterHandler id:34 handler:OnServerErrorInternal
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 NetworkManager StartServer port:7777
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 SpawnObjects sceneId:1 name:Enemy Spawner
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 SpawnObject instance ID 2 asset ID c218989b46640ff4db5f77aeab7c8a3a
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 SpawnObject instance ID 3 asset ID c218989b46640ff4db5f77aeab7c8a3a
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 SpawnObject instance ID 4 asset ID c218989b46640ff4db5f77aeab7c8a3a
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 SpawnObject instance ID 5 asset ID c218989b46640ff4db5f77aeab7c8a3a
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 SpawnObject instance ID 1 asset ID 00000000000000000000000000000000
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 RegisterStartPosition:Spawn Position 1 (UnityEngine.Transform)
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 RegisterStartPosition:Spawn Position 2 (UnityEngine.Transform)
  
 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 
 Setting up 1 worker threads for Enlighten.
   Thread -> id: e8b4ab40 -> priority: 1 

It seems server is working well, but I couldn't connect. I already set my server accessible anywhere with port 7777(which is default port number of unity server).

I also tried with disable firewalls in this computer but it still won't worked. Also I tried with IP Address and Domain name both, but both won't worked.

In the client(my computer), it fails to connect with this message:

 ClientDisconnected due to error: Timeout
 UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()

My server using Amazon Linux(4.4.51-40.58.amzn1.x86_64) and my computer using Windows 10. Is there a something that I missed? I don't get it why it doesn't work.

If there is something that I wasn't wrote here, please tell me and I'll be add more details. Any advice will very appreciate it, thanks!

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Answer by roddles · Mar 20, 2018 at 03:38 AM

You must open port 7777 (or whichever port your game is using) for both TCP and UDP traffic.

I was having a similar problem running my UNET-based multi-player headless server in a Docker Linux container. Only after opening both 7777/TCP and 7777/UDP, my client was able to communicate with my game server. For others trying to get their headless server working in docker, the Docker command is:

 docker run -p 7777:7777/tcp -p 7777:7777/udp <docker_image_name>
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avatar image ZachIsAGardner · Dec 12, 2020 at 12:47 AM 0
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This worked for me for my Headless Unity Linux server running in a docker container! I wasn't able to connect any clients before I also referenced udp in the run command. Thanks!

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