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Question by BrandonLayton · Aug 10, 2011 at 11:13 PM · positionscreenworld

World to Screen

So I am having a problem trying to get World coordinates to Screen Coordinates. I have the function, but when ever I attempt it the GUI labels always end up WAY off the target GameObject. Here is my OnGui:

     var posVector = Camera.main.WorldToScreenPoint(transform.position);
     var labelRect : Rect;
     labelRect.x = posVector.x;
     labelRect.y = posVector.y;
     labelRect.width = 50;
     labelRect.height = 20;
     GUI.Label(labelRect,lifeLeft.ToString());

Kinda confused. BTW my camera is on orthogonal if that makes a difference

Thanks

EDIT:

     var posVector = Camera.main.WorldToScreenPoint(transform.position);
     var vectorTwo : Vector2 = GUIUtility.ScreenToGUIPoint(new Vector2(posVector.x,posVector.y));
     var labelRect : Rect;
     labelRect.x = vectorTwo.x;
     labelRect.y = vectorTwo.y;
     labelRect.width = 20;
     labelRect.height = 20;
     GUI.Label(labelRect,lifeLeft.ToString());
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Answer by Blankzz · Aug 10, 2011 at 11:24 PM

WorldToScreenPoint gives you a point in Screen space you need to get the point in GUI space.

 labelRect.y = Screen.height - posVector.y;

OR use;

 GUIUtility.ScreenToGUIPoint(new Vector2(posVector.x, posVector.y));
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avatar image BrandonLayton · Aug 10, 2011 at 11:50 PM 0
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Thanks man, But its not working 100%. The labels y coord is all messed up.

Ill edit the original post with the new code to see if I am doing it wrong

avatar image Blankzz · Aug 10, 2011 at 11:54 PM 0
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Have you tried using my first suggestion?

avatar image Blankzz · Aug 10, 2011 at 11:57 PM 0
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I just remembered that I could never get ScreenToGUIPoint to work for me. I asked a similar question when starting so I know my first solution should work. http://answers.unity3d.com/questions/142125/screentoguipoint.html

avatar image BrandonLayton · Aug 11, 2011 at 12:01 AM 0
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Ok now I tried Screen.height - y and Screen.width - x and now the x is off... so confused

avatar image Blankzz · Aug 11, 2011 at 12:05 AM 1
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You don't need to do anything with the x coordinate. Screen coordinates are (0,0) at top left of screen and GUI coordinates are (0,0) at bottom left of the screen so you only need to convert the y value.

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