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Begginer Jumping javascrpit problem.
I am making my first game in unity and do not have a lot of coding experience with java script. The game i can making is a simple ball rolling platformer. If i spam the jump button (w) my ball jumps the first time then when it lands it does not jump right away but it jumps randomly after a number of button presses. Here is the code.
pragma strict
var rotationSpeed = 100;
var jumpHeight = 8;
private var isFalling = false;
function Update ()
{
//Handle ball rotation.
var rotation : float = Input.GetAxis ("Horizontal") * rotationSpeed;
rotation *= Time.deltaTime;
rigidbody.AddRelativeTorque (Vector3.back * rotation);
if (Input.GetKeyDown(KeyCode.W) && isFalling == false)
{
rigidbody.velocity.y = jumpHeight;
}
isFalling = true;
}
function OnCollisionStay ()
{
isFalling = false;
}
Not related to the question- This code looks really familiar, did you by any chance get it from a Brackeys tutorial?
Yes i did. Im also not sure where to put rigidbody.velocity = Vector3.zero; rigidbody.angularVelocity = Vector3.zero;
Answer by brockk · Aug 26, 2014 at 09:23 AM
Set velocity to 0 when ball lands
rigidbody.velocity = Vector3.zero; rigidbody.angularVelocity = Vector3.zero;
Yes i did. Im also not sure where to put rigidbody.velocity = Vector3.zero; rigidbody.angularVelocity = Vector3.zero;
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