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Question by
luniac · Jan 25, 2015 at 07:55 PM ·
navigationaccelerometergyroscope
inertial navigation system plugin
Is there such a thing for Unity3d?
I want to be able to automatically draw a path on screen from a relative starting position by simply walking in whatever direction with a smartphone in my hand.
I'm only interested in a 2D implementation. I know there's integration drift errors with the system, but what if i have have a filter on the acceleration input to keep only some average value?
I'm not fully sure how the gyroscope works wit this? that's to know in what direction the acceleration is going right?
I've done integration from acceleration->velocity->position on paper, but im not sure how id do it by code?
Comment
Hello @luniac did you find anything along these lines? I'm too trying this.