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Canvas render mode 'screen space - camera' not scaling ui properly
I'm trying to use the overlay canvas so I can drag a separate world space canvas over the main UI. I think screen space - camera can achieve that, but the problem is it doesn't convert all of the screen UI to work in screen space camera.
Some stay in the scale that was set by screen space overlay and I don't know how to fix it.
Any help would be much appreciated.
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