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Static batching not working...
To start off, let me just say that I've looked at other posts related to static batching and can't find any mention of the problem I am having.
I am using unity 4.5.5f1
I have a test scene with a simple quad which has the static batching flag checked. Static batching is also enabled in the project settings and I am using forward lighting. The quad in question does not have cast or receive shadows checked off. This quad is duplicated in the scene. They all use the same material and mesh.
When I load into the scene directly by pressing play, I can see that static batching works (in the stats window). However, when I load the level through Application.LoadLevel, no batching occurs from looking at the stats window.
Has anyone else seen this?
@meat5000 not really.
This quad is duplicated in the scene.
His actual issue is:
When I load into the scene directly by pressing play, I can see that static batching works (in the stats window). However, when I load the level through Application.LoadLevel, no batching occurs from looking at the stats window.
Do you have unity Pro? It does work on the free version.
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