Question by 
               Docherty · Aug 12, 2020 at 01:35 AM · 
                c#instantiateprefabuser interface  
              
 
              How do I destroy a instantiated UI image that is a prefab but pushed the canvas?
Hello,
Was hoping someone can help me. I'm creating a game and i'm stuck at this part as this part and I assume I'm missing something. I'm creating a sorting game recycle, garbage, paper, and compost items. These random items appear in a sequence of 10. The code picks between 12 prefabs randomly and then drops them through the scene. I've created another code for the prefab to Instantiate a UI quip as seen here: 
Now the problem is I can't destroy it. This image populates in the canvas and my head can't get around to accessing it and destroying. The code for Instantiating the ItemUI Image:` public class S_TomatoUI : MonoBehaviour {
  public GameObject uiObject;
  public float positionOffset;
  protected Image uiImage;
  // Start is called before the first frame update
  void Start()
  {
      uiImage = Instantiate(uiObject, FindObjectOfType<Canvas>().transform).GetComponent<Image>();
      uiImage.transform.SetAsFirstSibling();
  }
  // Update is called once per frame
  void Update()
  {
      uiImage.transform.position = Camera.main.WorldToScreenPoint(transform.position + Vector3.up * positionOffset);
  }
  public void OnDestroy()
  {
      Destroy(uiImage.gameObject);
   }
} ` Can someone please help me.
Thanks,
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                