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Question by Max1mus · Jun 11, 2015 at 10:00 PM · charactercontrollerissuefloating

Unwanted Character Controller Floating

As soon as I press play, my "CC" rises a few cm above the ground and just stays there. Here is what I did:

  1. Start a new project

  2. Create the ground (Cube)

  3. Create the Player(Cube) + add Character Controller to the Player

  4. Add this script to the Player

    public class PlayerMovement : MonoBehaviour {

      public float playerSpeed = 5.0f;
         CharacterController cc;
     
         // Use this for initialization
         void Start () {
             cc = gameObject.GetComponent<CharacterController> ();
         }
         
         // Update is called once per frame
         void Update () {
             Vector2 usrInput = new Vector2 (Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));
     
             Vector3 moveDir = new Vector3 (usrInput.x, 0, usrInput.y);
             cc.Move (moveDir * Time.deltaTime * playerSpeed);
         }
     }
    
    
    

And I am having the floating issue already.

I did the same thing a few days earlier and it worked without any issues.alt text

floating-cc.png (56.4 kB)
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avatar image Max1mus · Jun 11, 2015 at 02:07 PM 0
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It seems that the same issue has appeared in all of my projects.

avatar image Max1mus · Jun 11, 2015 at 08:26 PM 0
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UPDATE: If I raise the cube off the ground, attach a rigidbody and a script with $$anonymous$$ove (Ins$$anonymous$$d of simple move), the cube doesn't fall, it rotates on spot changing directions every few milliseconds.

avatar image VesuvianPrime · Jun 11, 2015 at 10:42 PM 0
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$$anonymous$$ove doesn't apply gravity, Simple$$anonymous$$ove does

avatar image Max1mus · Jun 12, 2015 at 08:01 AM 0
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Thanks for replying, that's why I "attach a rigid body" and set the gravity on when I am using $$anonymous$$ove, but it doesn't behave as expected.

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