Question by
milosp · Sep 08, 2015 at 09:18 AM ·
camerabackgroundongui
How to render object under everything else?
I have a gameObject with OnGUI that has GUI.DrawTexture over the entire screen (background image). That gameObject is on new "bck" layer that is unchecked for MainCamera's Culling Mask but it is seen anyway. How to turn it off so I can make another camera with lower depth and have it as background?
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