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Question by
marcmantraunity · Aug 18, 2017 at 10:01 AM ·
unity 5shadervrmobileoptimization
Reflect Fresnel Mobile VR
Hi, I'm trying to create for a VR game a mobile shader (as they are optimized). The challenge is to take the built-in BumpSpecular one and and tweak it to multiply the reflection by a "fresnel" ramp. I don't know what's wrong, I'm not a shader developer but I need it to process on a Single Pass VR.
The commented lines are which break the shader. Anyone can help me? Thanks on advance,
reflect-bumpspec.txt
(1.7 kB)
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